Procedural texturing test using the excellent free maps from
www.blur.com/blurbeta, & based on Neil Blevins\’ organic texturing tutorial.
Maps used in material are: Electric, Dinoskin, Supernoise, & Max\’s native Splat. Rendered in VRay with analytical displacement mapping. Post volumetric effect & colour correction in After Effects.
PS. I’d love to try out the Turbulent map that you\’re developing (looks like the perfect fractal texture). Please release it soon!