Marcello Bortolino

Procedural texturing test using the excellent free maps from, & based on Neil Blevins\’ organic texturing tutorial.

Maps used in material are: Electric, Dinoskin, Supernoise, & Max\’s native Splat. Rendered in VRay with analytical displacement mapping. Post volumetric effect & colour correction in After Effects.

PS. I’d love to try out the Turbulent map that you\’re developing (looks like the perfect fractal texture). Please release it soon!


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