I’ve been playing with Particle Flow at work recently and was inspired to play with it a bit more at home. It’s quite an amazing system and very flexible. One of the cool aspects is it allows scripted control of the particles. In the case above the color of the particle is determined by the vector it’s traveling. I had been musing about this for a little while and finally broke down and asked for some help on how to accomplish the shading. Fortunately for me Grant Adam, a fantastic TD, who has helped me out more than once, provided the solution in no time.
Thanks again Grant!
Take a look here for a animation.
rendered in Brazil r/s.